Help Dandy reach its goal on Kickstarter here:
http://kck.st/1sshd5p

There’s a free demo on the Kickstarter page!

Play the Dandy Demo and lemme know what you think!

Find our Kickstarter for Dandy here:https://www.kickstarter.com/projects/…

I talk about how to look to the past to find your own solutions.

Find our Kickstarter for Dandy here: https://www.kickstarter.com/projects/wefiends/dandy

This episode expands on the last. I talk about one of the enemies in Dandy, and why he’s important. What would you like me to talk about in future episodes?

Just uploaded episode 3 of our video series on game design.

Find our Kickstarter for Dandy here: http://youtu.be/9r2XhtW-cD0

In episode 3 we talk about how to use the goals we’ve defined to find concrete tasks to work on. We examine the Dandy Flash game, and deduce problems that need to be addressed in the remake.

Play the original here: http://www.newgrounds.com/portal/view/468246

Find our Kickstarter for Dandy here: https://www.kickstarter.com/projects/wefiends/dandy

The second episode we talk about setting goals. This episode is a bit optimistic and maybe a little impractical, but I find these concepts important. We should strive for these ideal situations, and be flexible as we hit obstacles.

Extra Reading: Greg Kasavin wrote an awesome blog entry I wish I had read before I wrote this episode, http://kasavin.blogspot.com/2013/09/the-stitching-process.html

Couldn’t sleep last night from all the Kickstarter excitement so I did a little painting. The new episode of Dissecting Dandy should be out later today. We’re doing pretty well so far, but I still don’t feel like I can relax, more painting may be incoming.

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DANDY KICKSTARTER IS LIVE!

Trapped in ancient alchemical ruins, the last remaining candy alchemist must find his way to freedom in this 2D shoot ‘em up.

We’ve been working on Dandy for a while now and we’re really excited about where it’s at.

CHECK OUT GAMEPLAY FOOTAGE

Or the start of our making of series:

DISSECTING DANDY

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Despite being terrible at drawing his characters, I love what Vine is doing with Cavern Kings, so I did a little sketch for it.

His Kickstarter just got 100% funded, but go back it if you want to see local co-op. I have no idea how they’re doing anything with such a small amount of money, but they have a playable demo and it’s great.

Random 30 min sketch when I thought I had time to paint again…nope.

heartvine:

CAVERN KINGS KICKSTARTER IS NOW LIVE!!!
Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting.
Inspired by action-packed games like Vlambeer’s “Super Crate Box” and the increasing difficulty aspects in “Risk of Rain”, Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.
CALLING ALL ARTISTS:We’ll be commissioning artists to be featured along us on the Official Artbook! We have a few names in mind, but if you or someone you know might be interested shoot us an e-mail (vine AT cavernkings DOT com) with a portfolio and we’ll get in touch! 
Download the public beta and try it out here!
Super huge thanks to anyone who helps get the word out! We need all the reblogs we can get ;) <333  heartvine:

CAVERN KINGS KICKSTARTER IS NOW LIVE!!!
Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting.
Inspired by action-packed games like Vlambeer’s “Super Crate Box” and the increasing difficulty aspects in “Risk of Rain”, Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.
CALLING ALL ARTISTS:We’ll be commissioning artists to be featured along us on the Official Artbook! We have a few names in mind, but if you or someone you know might be interested shoot us an e-mail (vine AT cavernkings DOT com) with a portfolio and we’ll get in touch! 
Download the public beta and try it out here!
Super huge thanks to anyone who helps get the word out! We need all the reblogs we can get ;) <333 

heartvine:

CAVERN KINGS KICKSTARTER IS NOW LIVE!!!

Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting.

Inspired by action-packed games like Vlambeer’s “Super Crate Box” and the increasing difficulty aspects in “Risk of Rain”, Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.

CALLING ALL ARTISTS:
We’ll be commissioning artists to be featured along us on the Official Artbook! We have a few names in mind, but if you or someone you know might be interested shoot us an e-mail (vine AT cavernkings DOT com) with a portfolio and we’ll get in touch! 

Download the public beta and try it out here!

Super huge thanks to anyone who helps get the word out! We need all the reblogs we can get ;) <333 

Poster comps for the Dandy Kickstarter we’re working on. Wasn’t really sure about a color scheme, I’m definitely leaning green.

I mentioned this on the wefiends devlog, but i’m working on a video series about game development. It’s only partly tutorial, and mostly a case study of how our game got made and the thinking behind it. I have 5 episodes recorded, but I’d love to make the rest about specific topics you guys are interested in.

So what would you like to hear me talk about?

Last one of these i’ll be posting, another promo illustration for Dandy and the upcoming Kickstarter campaign for it.

I’ve been working on a video series about game development that’s half tutorial, half case study, and so far I have 5 episodes.

What would you be interested in knowing about the game dev process?

wefiends:

Dandy doin’ some experiments. Just another reminder that I don’t understand how light works. Always learning!