Super Limber is a mobile action game I made with Wefiends Inc. The gameplay is based on Brain Wall (脳カベ, Nōkabe) which was a component/challenge in the Japanese game show The Tunnels' Thanks to Everyone game show. Players are tasked with pressing the right button combinations in order to fit through the continually speeding panels.

 
  • Wefiends Inc.

    Kevin Barrios — Lead Designer, Artist

    Nick Barrios — Lead Developer

    Steph Fung — Composer

  • Mobile

    iOS*

    Android*

    *No longer available due to development costs.

 

Panel design

I did a visual exploration of every button combination of two fingers using two hands to explore the possible combinations. Each panel represents a single or two-button input. The final set is comprised of the easiest input combinations.

Single panel design

Combination Panels

iphone6plus-screenshot-01-english.png
iphone6plus-screenshot-02-english.png
 
 
 

3D generated spritesheets

I incorporated 3D assets with 2D to speed up development time (easier, less destructive, iteration) and to give the game a distinct look.

 

Super Limber - 3D model by buzzwerd (@buzzwerd)

Basic UI Elements (Button/Toggle)

button-toggle-tutorial-off.png
 

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